The Gods

Adlina (Dead)

Symbol: A jagged shard of Ice
Alignment: Neutral Evil
Portfolio: Cold, Revenge and Hate


As is written:

At the height of their bickering, a powerful evil force spilled forth and consumed the land. Hoards of foul creatures never before seen in the land streamed forth from seemingly every cave, fissure, and hole in the rock.

One of these foul creatures was an Ancient White Dragon by the name of Adlina. She fought on the side of this evil and sought to spread her cold over the entire Island.

When the gods unified, Adlina (along with the rest of the evil force) was forced and sealed underground. Before Adlina and the other evil was sealed underground, she swore one day she would return to the surface to spread revenge on the entire Island of Thain. Spending the time sealed, she began to feed from the revenge and hate that the evil felt for those who sealed it.

With the weakening of the seal and the manipulation of the rune stone shards, Adlina gained enough strength to escape from her prison.


Adlina desires to spread her cold and ice over the entire Island of Thain, so you must feel the same and activity try to spread this cold. Put out fire wherever you see it, as fire will destroy what Adlina holds most precious. Let others, especially those who detest the cold, feel Adlina’s cold by keeping doors open, breaking windows etc. Spread the word of Adlina and her cold for those that ignore the warnings will feel her wrath. Never let anyone speak ill of Adlina, especially during her sudden weather changes when you should speak her praises of the gift that falls upon the land. Walk unbothered by cold, snow and ice as Adlina’s protection is with you. Take the life of an arctic creature only in great need, but slay all others at will. Do not raise your hand against any other cleric of Adlina, as she will deal with those that are out of line herself.

Also seak out vengeance, and more importantly corrupt others to seak out vengeance in the name of Good or in the name of justice.

Adlina died along with the other gods at the end of The Shadow War.

Andarus (Dead)


Andarus was the god of Light, and polar opposite of Zentarus. His temple upon Thain was to the west of the main road between the southern extreme of the Crossroads and the northern slope of Hammersong Mountain. In it's glory days, the Celestial Temple was manned by a host of divine beings in service to Lord Draxus Ultimax, Andarus's second-in-command. The Celestial Temple also served as home to those mortals chosen by the god himself for having shown they understood his tenets and having lived as he would have his followers live. These chosen were brought into direct service under Draxus and named as Celestial Knights.

The Celestial Temple was destroyed during The Shadow War and was intentionally not rebuilt by the surviving Knights as a reminder to all of the sacrifice their god had made so that none lived under the plague of eternal darkness, as was Zentarus' goal. The ruins are open to all and the Commandments of the Celestial Crusader still stand at the center of that once holy sanctuary their words still upheld by the living Knights:

  • Thou shalt kill only in defense of others or ones self.
  • Do unto others as you would have them do unto you.
  • Serve the light above all else.

Arderak, the Aspect of Air

After the DarkWet appeared the Elemental Aspects, to fill the void left by the passing of the old gods. Arderak is The Lady of Air, Mistress of Chaos. Her domains are those of Chaos, Destruction, Luck, Trickery, Sun and Air.

The loremistress Itarildé Eldurain has written a treatise dedicated to the Lady of Air.

Ceriana (Dead)

Ceriana was the goddess of love, faithfulness and compassion and her followers sought to promote these values throughout the island. She was most often encountered in the Faerie Grove to the south of the island near Greenvale, a place of peace and beauty. A quick temper lay beneath her warmth and benevolence, which was sharply felt by those who did not uphold her tenets.

She fell alongside the other old gods at the end of The Shadow War.

Enthaet, the Aspect of Earth

After the DarkWet appeared the Elemental Aspects, to fill the void left by the passing of the old gods. Entheat is the Guardian of Earth, protector of Order. His domains are those of Law, Strength, Earth, Travel, Plant, and Animal.

The loremistress Itarildé Eldurain has written a treatise dedicated to the Guardian of Earth.

The Faceless One

Behind his mask hides his deepest secret… that he was, in fact, once mortal. He stood among those last great magi of the old gods and he too gave his life in their great casting. What he did however, was not what was intended. Rather than concentrate his full power upon forging the seal, he diverted some to subtlety to undermine the others' work and to infuse his own will into the great darkness beyond.

Over the eternity that has since passed he has become a locus of control within the darkness… A lone whisper in the dark. He is not THE darkness, but he is OF it. While the seals remain intact, the full might of this darkness remains locked away. His greatest asset is the greed of mortals as he manipulates them into drawing the his infectious power into themselves and allowing yet more to seep into the world. The most dangerous of enemies you could ever face.

F'tarek, the Aspect of Fire

After the DarkWet appeared the Elemental Aspects, to fill the void left by the passing of the old gods. F'tarek is the Lord of Flame. His domains are Death, Evil, Knowledge, Fire and War.

The loremistress Itarildé Eldurain has written a treatise dedicated to The Flame Lord.

Lueyn (Dead)


Llyric (Dead)


Lunarah (Dead)


Minah (Dead)


Rathe (Dead)


Rezornin (Dead)

Rezornin is a chaotic avatar of trickery and of fools. While some of his antics often lead mortals into danger, he is not malevolent. He enjoys the sound of his own laughter more than any other kind of noise or music in the whole of the realm. He should not be taken lightly, however. When he becomes annoyed, he stops laughing and his wrath can be appalling in its swiftness. It’s said that every time a mortal says “oops” Rezornin grins.

Rezornin died alongside the other old gods at the end of The Shadow War.

Ruurik (Dead)

Symbol: N/A
Alignment: Lawful Neutral (leaning towards good)
Portfolio: Laws, Tradition, Loyalty, Justice

From the formless remains of the old gods some parts have coalesced into a representation of the things that hold societies together: Laws and tradition. This is Ruurik, still barely aware, slowly emerging from centuries of existing without conscious will or thought. He feels drawn to places where creatures live according to ancient laws and customs, places where the group is counted above the individual. The dwarves are therefore his favorite choice - and when he manifests he will usually do so in a dwarven form - but his also concerned with the other races.

Ruurik is patient and reluctant to make his power felt directly. The world's perfect state is when it is running according to its internal mechanism and people live and work in well-defined paths and roles. Every intervention is a sign that things are not as they should be. He is slowly realizing though, that without action the world might indeed be running towards ruin.

Ruurik died alongside the other old gods at the end of The Shadow War.

Spar-kanith (Dead)

Spar'kanith was the god of knowledge on Thain. Every time a mortal on Thain finds some new piece of knowledge and shares it with others, he grows stronger and wiser and if a mortal on Thain knows something, Spar'kanith knows it as well. Spar'kanith prefers to avoid or balance the struggles between good and evil, thinking evil more capable of gathering knowledge but good more likely to share it.

Spar'kanith is also the Keeper of the Weave on Thain and has a great respect for arcane spellcasters. He sees them (rightly in most cases) as driven by the need for knowledge and will sometimes help them in that quest. He favors any, spellcaster or not, who takes the time to find and share knowledge around the island.

Spar'kanith does not show emotion, thinking it the enemy of clear judgement. It is said that, to be heard, a prayer to him must be accompanied by an important piece of knowledge that only the person praying knows.

Spar'kanith died after The Shadow War.

Tozak (Dead)

Symbol: Burning Axe Head
Alignment: Chaotic Neutral
Portfolio: Fire, Chaos, Change, Mysticism


When he became self aware, Tozak realized his awareness was the result of growth through change, and through prior destruction. He felt a deep affinity for the process of change and for the ever-moving fire that typifies change that is both destructive and constructive. Tozak dislikes cold and ice, as for him the stillness of freezing typifies stability, stasis, stagnation, and ultimately, corruption. He changes shapes like others change clothing, but with a notable preference for fire related forms, and a distinct distaste for cold related forms. Though he changes form freely, he considers his most natural form to be his orcish shape. Tozak early discovered the Bagnorns, who had continued to worship their own fire-god, Kath’Tozak, with clergy of sorcerer-priests, long after he had ceased to exist in the great Divine wars. From their unknowingly dead religion Tozak took both name and form, as he decided to fill the role of their dead god. He began to communicate with the religious leaders through dreams, possession in mystical trances, and visitations in a variety of forms. After the internal schism caused in the Kath’Tozak temple, which has largely been overcome, Tozak was able to establish himself as their god. Tozak does not view himself as exclusively their god, as change and chaos are aspects of the world far beyond the Bagnorn Holdings, but he does derive great strength from their devotion.

Tozak seeks to build his strength, aware of the presence of the force that terminated the prior generation of gods. This effort is typified by his subversion of Bagnorn cult. He will occasionally intervene in mortal affairs, though seldom in his orc form, and not always in the way the mortals would hope. He is a capricious ally and dangerous enemy.

Tozak believes change and chaos are the source of strength, and the essence of existence. He believes promotion of change is cosmically necessary, and that fire rejuvenates as much as harms. He is unpredictable- he’s as likely to burn a forest, knowing the ashes will rejuvenate the soil and forest, as he is to prevent one. Though less concerned with nature as a whole, this treatment of the forest typifies his whole approach to existence. He finds lawfulness highly distasteful. Though he dislikes the lawful character of the Hammersong dwarves, he values their use of fire- in Tozak's view, a well made weapon is a beautiful tool of change.

Tozak is willing to work with demons to achieve his purposes. He despises devils, however.

Tozak died alongside the other old gods at the end of The Shadow War.

Umbra (Dead)

Once the god of the earth, she imprisoned the Dracolich Gnarengesh as punishment for waging war on the gods. When Andarus died, the last remnants of her power faded.

Valorien (Dead)

I am Valorien.

I awoke after the great conflict, but not as a child awakes.. I opened my senses and was in many places. I am in the grass and the trees.. and they are in me. All living plants above the surface of Thain are part of me. The scars of the great war still blight me.

The roots of the oldest trees recall how I came to be: The gods were destroyed, their spirits roaming in a turbulent mass. But some part of that mass detected the ebbing life-force left in nature. The spirits merged with nature, hiding, recovering, giving nature strength to survive as well. As the seedlings rose from the ash of the war, so the spirit's strength grew also, and became I.

I am the growing nature in Thain. All that harms nature, harms me. My roots grow in my brother, Umbra, and like him I despise powerful arcane magic - it tears the essence out of me and rends the forests.

Death is as important as life for me. The end of a persons days is not really the end, as he returns to my brother who then provides for me. Thus death turns to rebirth and providence for new life. But each has their own time to die. The balance of nature can be upset if the natural order is upset by unnatural means….

Valorien died alongside the other gods at the end of The Shadow War.

Children of Valorien

Since it is rumored the old pantheon of gods left with Andarus and Zentarus it is fair to assume that Valorien left along with them; however his presence is still very much felt amongst nature. Perhaps one of the gods closest to mortals, "children" of this god often appear to those attuned to nature in the form of a nature force, be it an animal or an elemental; or a mere breeze.

Vorel (Dead)

Symbol: Copper coin with a sword
Portfolio: War (beauty of war), Good, Music, Riddles
Alignment: Chaotic Good

War: its always there, and after all, it's the reason why these new beings came about. Fighting off the invasion of evil forces the good that remained within the shadows coalesced itself in the form of Vorel, which in the draconic tongue means "beautiful". Her form is the representation of a copper dragon, or in some cases a beautiful copper toned maiden with horns atop her head and sparkling copper plate.

Being nothing but a form of good at first, and in trying to escape from the vile shadows that lurked below, she was able to force herself out of the seal, at least enough to place her in another one. In doing so she took shelter for the longest time in a bed of copper under the mountainous region of Thain. Staying in this location over time, the ore started to form into the shape of a copper egg around her. Only now, with the growing tension between good and evil did the 'egg' crack, and in doing so released the goddess once again.

She gains her strength from battle, but like every battle there is a beauty behind it, and a song to be told. Because of her making being the mystery that it is, she is also, like so many other copper dragons, known for riddles. Vorel, having had her own struggle for freedom, is often an unseen force aiding those that are imprisoned, to be once again freed.

Vorel died alongside the other old gods at the end of The Shadow War.

Wa'i'lanai, the Aspect of Water

After the DarkWet appeared the Elemental Aspects, to fill the void left by the passing of the old gods. Wa'i'lanai is the Aspect of Water. Her domains are those of Goodness, Healing, Water, Protection and Magic.

The loremistress Itarildé Eldurain has written a treatise dedicated to the Aspect of Water.

Zentarus (Dead)

Lord of Shadows, long made his home among the Wastes. Many regions of the known Eastern Waste still hold the name "Shadow dunes" in rememberence of his terror. This god of shadows is the entire reason behind [[lore:the-shadow-war|"The Shadow War"]]] when he attempted to extend his rule across Thain and cover the land in eternal shadow, much like the Wastes. He is the twin of Andarus and the polar opposite of his brother. The generals that served under Zentarus during the Shadow War were The Mechanist, the demon Gorrath, Eliswathe, and Visage. After his assault on the Celestial Temple, Andraus and his patheon of gods under him sacrificed themselves to forever in order to seal the Dark Lord away with them.

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