Crossroads

The gate west from websters-landing opens onto green fields where two major roads cross.

The area contains an inn, the trade-and-tackel which is a common stop for all adventurers. A camp fire is set up outside of the inn, where PCs meet to discuss new and old adventures.

The Crossroads once fell under the purview of the blood-guard, followed later by the the-brotherhood-guards. More recently the Trade is protected by a small force of private mercenaries while Knights of Stienkries patrol the busy roads, together they ensure safety from the island's many dangers including the goblins to the north.

People of Interest

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