Spell Changes
How spells on Thain differ from the default NWN implementations
General Notes:
- "Casterlevel" in most Thain spells includes half the character's Palemaster levels (rounded up) for arcane casters.
- The visual effects of some spells (e.g., stoneskin, barkskin) last only a few seconds. This is to reduce clientside graphics lag
- The enchantment will fade from a weapon with a temporary enchantment (e.g., Flame Weapon) when the weapon is unequipped.
- Resting is restricted and limited to 3 rests per 12 in game hours. The timer starts with the first rest. Any unused rests are lost at the end of the 12 hour period and you are refreshed with the base 3 available rests. An hour in game corresponds to 2 minutes real time.
- B
- Bigby's Crushing Hand
- Grapple check adapted to allow for a fairer opposed DC.
- Blade Thirst
- This spell has been altered to allow it to work on a par with Greater Magic Weapon (restricted to slashing weapons), furthermore, this variant can now be used upon bows (allowing the equivalent attack bonus, not enhancement).
- D
- Darkfire
- Only works on unenchanted weapons (per Bioware description), but also works on whips with no other properties than disarm.
- F
- Find Traps
- Finds traps, does not untrap them.
- Flame Weapon
- Cannot be cast on a weapon already enchanted with Magic Weapon or Greater Magic Weapon. Cannot be cast on most summons. Damage reduced to a maximum of 1d6+5.
- G
- Greater Magic Weapon
- Cannot be cast on a weapon already enchanted with Flame Weapon or Darkfire.
- Greater Sanctuary
- Cannot control NPC allies while spell is active. Invulnerable while in Ethereal plane but acquiring objects drops the spell. Duration is rounds per level. Approximates SRD's Ethereal Jaunt.
- Greater Stoneskin
- +4/10 Damage Reduction
- I
- Improved Invisibility
- Grants 25% concealment instead of 50%
- Isaac's Greater Missile Storm
- The maximum number of missiles that can be targeted upon a single target has been capped at 5 (the missiles still do 2d6 damage each) - beware that if a single target is selected, IGMS will only produce 5 missiles, aimed at that one target. To hit multiple targets it is necessary to aim at a point on the ground near them.
- K
- Knock
- The spell disables all locks of d20+caster level or below, in a 30 meter radius around you (up to DC 40). It always opens up to DC 30 when used from an item.
- M
- Magic Circle Against Alignment
- Grants +4 to Will saves, immunity to Charm and Dominate (per SRD)
- Magic Vestments
- Can only be targeted on armor, not shields. The effects are removed from the armor when unequipped.
- Mestil's Acid Sheath
- Damage capped to 20 + 1d6. This would make it inferior to Elemental Shield but it reaches that cap at casterlevel 10, and so is useful to mid-level and multiclassed casters.
- Mordenkainen's Sword
- Summons a sword construct rather than a Helmed Horror. The sword has a high AB but only one attack per round, immune to slashing/piercing/bludgeoning damage (per SRD spell Mage's Sword). Greater hitpoints if the caster has Spell Focus: Transmutation.
- P
- Premonition
- Damage reduction lowered to +5/15
- Protection from Alignment
- Grants +4 to Will saves, immunity to Charm and Dominate (per SRD)
- S
- Shapechange
- Added alternatives shapes selected by the "/shapes" chat command or via the emote wand: Gold Dragon (alt of Red Dragon) and Celestial Avenger (alt of Balor).
- Stoneskin
- Damage reduction lowered to +3/10
- Summons
- extensive changes on their own page.
- T
- Time Stop
- This spell has been modified so that it does not stop the whole server when used. The duration has been lengthened and targets are invulnerable for the duration to match PnP rules. Also a VFX is placed at the caster's location to help gauge the duration; it fades 3 seconds before the spell (per the SRD).
- Tenser's Transformation
- No polymorph; increases caster's STR, AB, attacks per round, sets them to 100% spell failure while active.
- Turn Undead
- Evil clerics can control rather than turn undead.





